Computer Science for Elementary School

This spring, YWiC is planning to offer an after school program for 5th graders. 

The goal of this Computing Club is to bring together up to 20 girls in 5th grade and spark their interest in computing by introducing core computer science concepts, programming, and robotics. Lessons may include Pencil Code, Ozobots, and cybersecurity and encryption. 

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History  

Spring 2018

In Spring 2018 YWiC hosted twenty 5th grade students from around Dona Ana County for a 6 weeks program in which students were exposed to drag and drop programming with OzobotsPencil Code, and cybersecurity and encryption. We hope to provide this program again in Spring of 2019. 

Spring 2017

In Spring 2017 YWiC revamped the Elementary after-school club. This time around, YWiC held the camp at NMSU. Students in this program were introduced to core computer science concepts, Pencil Code, and built and coded Ozobots. Students were also taught about cybersecurity and encryption. 

Spring 2012

Elementary outreach was brought to the Las Cruces Public Schools in the spring of 2012, when YWiC first connected with East Picacho Elementary (EPE) school to host PicoCricket workshops. YWiC has been connecting with elementary schools in the Gadsden Independent School District since 2010, when the first PicoCricket Robotics Roadshow sessions were held for visiting SEMAA and MESA groups. The collaboration with EPE and Enrich the Kids established an 8-week, after-school computing program that brought together 20 students in grades 3rd – 5th. YWiC taught basic computational concepts using Storytelling Alice, and included storyboard outlining, teamwork and leadership skill building, presentation skill development, and intense problem-solving experiences. Students were specifically taught how to build a virtual environment using loops, functions, and parameters by first creating a master project along with instructors. Students quickly moved into creating, designing, and building their own projects, including interactive games, music videos, or in-depth and highly expressive stories utilizing the computing concepts they learned.